Android In-App Purchase Implementation Guide: Latest Support Methods and Important Notes

Hello. I am zm soft and I registered as a developer last year (end of ’23) and started releasing apps. We are also planning to release an app for developers to cooperate with each other to get through the closed test, if you would like to check it out.

Have you implemented in-app purchases? As an app developer, the best thing you can do is to satisfy users and receive payment for it, and I think this is the moment when all the hard work of development is rewarded. This time, I would like to write about how to achieve this.

What are in-app purchases in the first place?

As you probably know, in-app purchases fall into two categories.

  • In-app products
  • Subscriptions

Both of these systems take the form of accessing pre-set items in the Play Store via the Google Play Billing Library and paying a percentage of the consideration received to Google as a commission. Both are similar in implementation, but there are some unique caveats for subscriptions. I will explain the precautions based on my own experience.

Play Console Settings

Register an item

First, please register the item, as it cannot be displayed without it. You can change the price, name, etc. later, including whether or not you will actually use the item, so you may use it as you see fit. However, you cannot change only the ID, so if you are thinking of using an item created for testing in the production environment by changing its registration as it is, please add [product_1,2,3…] and [sub_1,2,3…]. and [sub_1,2,3…]. It is a good idea to register with an ID that can be used repeatedly, such as [product_1,2,3…] or [sub_1,2,3…]. In-app products and subscriptions are consumption type items and subscription type items, respectively. Each item can be registered by clicking on the “Create xx” button.

Basically, all you have to do is follow the input screen, but what was confusing was the price setting for subscription items. I couldn’t figure out how to set prices for all regions at once. I thought I would have to enter each region individually, but all I had to do was go to [Set prices]-[Country / region]-[Set price].

Push the Button, the following dialog box will appear and you can set the batch.

Register for a test account

Next, register a test account. Please note that if you are billed for a test without registering, you will actually be charged for the test. Registration for a test account is done by subscribing to a mailing list. If you are a user on that mailing list, you will be able to make payments from your test card information.Registration can be done by setting [Settings]-[License testing] on the first screen (developer screen) after logging into PlayConsole, note that this is not the PlayConslole app settings screen.

When a user registers on the mailing list and goes through the application purchase process, the billing information is displayed as a “test card,” allowing the user to test the application without actually paying for it.

Coding

The following work is required on the application side implementation.

  • Importing Libraries
  • Connecting to the store and retrieving item information
  • Implementing the item display screen
  • Requesting a purchase
  • Processing when purchase is completed

Each is described in detail below.

Importing Libraries

The following are required to import the library.

  • Fixing build.gradle
  • Fixing android.manifest

An example of modifying build.gradle is shown below.

dependencies {
    implementation "com.android.billingclient:6.0.0"
}


manifestの修正例は以下です。

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools">

    <uses-permission android:name="com.android.vending.BILLING" />

    <application

バージョン等は公式文書をご確認ください。

Connecting to the store and retrieving item information

You can initialize BillingClient and startConnection to communicate with the store. queryProductDetailsAsync can be used to obtain information about each item. For more information, please check the official documentation. In my case, for some reason, batch retrieval did not work well, so I retrieved a list of items and then used queryProductDetailAsync to retrieve the details of each item individually. You can tell if the retrieved item (SKU) is a consumption type or a subscription type by its type: inapp or subs.

Implementation of item display screen

Once the information on an item is obtained, the information is listed so that the user can choose to purchase it. The screen itself is simply displayed according to the results of the retrieval. However, there is a caveat here when dealing with subscription-type items: the Subscription Policy needs to be addressed, and in my case, the app update was rejected for the following two reasons in a row.

  • Incomplete localization of prices and conditions
  • Incomplete description of offer conditions

First, I would like to address the incomplete localization of prices and terms. The reason was the display of the time period (e.g. $10/month). The “month” part is not translated when the app is run in a regional setting for a language that does not support multilingualization. Therefore, there is no need to translate the information in the application. On the other hand, the time period information is notified in ISO8601 format, such as P1M, which must be translated by the app. The following conversion process for each language has been added to the app.

fun formatBillingPeriod(billingPeriod: String, languageCode: String): String {
    return when(languageCode) {
        "en" -> { 
            when (billingPeriod) {
                "P1W" -> "weekly"
                "P1M" -> "monthly"
                "P3M" -> "every 3 months"
                "P6M" -> "every 6 months"
                "P1Y" -> "annually"
                else -> "unknown"
            }
        }
        "ja" -> { 
            when (billingPeriod) {
                "P1W" -> "週間"
                "P1M" -> "月額"
                "P3M" -> "3ヶ月ごと"
                "P6M" -> "6ヶ月ごと"
                "P1Y" -> "年額"
                else -> "不明"
            }
        }
        "fr" -> { 
            when (billingPeriod) {
                "P1W" -> "hebdomadaire"
                "P1M" -> "mensuel"
                "P3M" -> "tous les 3 mois"
                "P6M" -> "tous les 6 mois"
                "P1Y" -> "annuel"
                else -> "inconnu"
            }
        }
        "es" -> { 
            when (billingPeriod) {
                "P1W" -> "semanal"
                "P1M" -> "mensual"
                "P3M" -> "cada 3 meses"
                "P6M" -> "cada 6 meses"
                "P1Y" -> "anual"
                else -> "desconocido"
            }
        }
        "de" -> {
            when (billingPeriod) {
                "P1W" -> "wöchentlich"
                "P1M" -> "monatlich"
                "P3M" -> "alle 3 Monate"
                "P6M" -> "alle 6 Monate"
                "P1Y" -> "jährlich"
                else -> "unbekannt"
            }
        }
        else -> "unknown"
    }
}

Next is the inadequate description of the offer conditions. I am attaching an image after the pointed out response as it is easier to understand. The red framed part is the point that was considered insufficient.


In-app products

Subscriptions

Regarding this one, I understood the point, but was not sure what specific wording to write in response. The following is an excerpt from the original email in which I received the actual Reject communication.

Issue found: Violation of Subscriptions policy

Your app does not comply with the Subscriptions policy.

  • Your offer does not clearly and accurately describe the terms of your trial offer or introductory pricing, including when a free trial will convert to a paid subscription, how much the paid subscription will cost, and that a user can cancel if they do not want to convert to a paid subscription.

As a solution work, we have appropriated the wording with reference to other applications. We thought it would be better to follow a proven precedent than to think about it since it seems to be almost a standard wording.

Purchase Request

Once the item has been selected from the screen, the final step is to finally purchase the item. The actual purchase screen can be called up by executing the purchase flow for the item that has been acquired.

Testing

Testing can be performed without incurring charges by logging in and running the test with the test account that was initially prepared. There are two things to keep in mind here.

  • Purchase flow is executed by the app registered in the store
  • Subscription-type items have their own time period.

First, the purchase flow is executed, but with a debug build of the app, an error is displayed on the purchase screen and the flow cannot be executed.

Next, for subscription-type items, when you proceed to the actual purchase screen, the payment with the test card is displayed. At this time, the renewal period is displayed on the purchase screen, but this renewal period is different from the period actually set for the item. In my case, it was displayed as 5 minutes. It seems to be a specification for the renewal behavior of subscriptions, which displays an extremely short fixed period of time. (I thought I had made a mistake and reviewed the settings for a while.)

At the end

It may seem difficult at first, but once you understand the overall picture, in-app purchases themselves can be implemented surprisingly easily by looking at official materials and other publicly available information. However, there are some pitfalls regarding subscription purchases that you may not understand until you try it, so I hope that developers who will be dealing with this issue in the future will refer to my stumbling blocks.

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